It’s not all doom and gloom though, as the game’s art style is once again a highlight, despite the slightly dated visuals. What’s more is that the game’s ending really doesn’t offer any closure to Kate Walker’s adventure, when perhaps after a thirteen-year wait it should have. It makes you wonder how the tribe have survived for so long without the aid of the stars and the stripes. Firstly, why is an American leading a tribe that is centuries old on its ritual migration? Further enforcing this confusion is how inept the Yokouls seem without Kate’s western prowess. Moreover, the story asks more questions than it answers, and is an overly esoteric affair. The premise as a whole is fairly lacklustre, and the poor dialogue and voice acting does little to capture the sentiments of the player, not to mention the horrendous lip syncing. They’re also steeped in a certain tedium that can really drag things out.Īs Kate and the Youkols make progress on their journey, Syberia 3 is never able to recapture the charm of its predecessors. Puzzle solutions are often staring you in the face and it’s often just a matter of turning the handle (sometimes literally) to get the job done. Furthermore, aside from a couple of clever puzzles, they’re generally quite simple to solve (as opposed to its forbearers, which required players to have their wits about them). Most of the puzzles require you to find an item and interact with another object – usually machinery – but rather than lifting the experience they frequently jar the game’s pacing as it often requires Kate to backtrack. Here we are re-introduced to Syberia’s well-known puzzle system. The nurse (murse) on duty deems you unfit to leave, however he issues you a challenge: if you can get the elevator working then you can you go. In order to leave you must prove to the nurse on duty that you’re fit enough to be discharged. The hospital appears to be some form of hospital-cum-asylum-cum-retirement home, with an eclectic array of patients making up the NPCs in the hospice facility. The story starts off relatively interesting, as you wake up in a hospital after the events of Syberia 2. All that being said, the new gameplay direction is a welcome change and helps modernise the series to some degree. While it adds a new layer of immersion being able to interact with objects, often you’ll find yourself having to stand in the right position (in a fiddly way) in order to interact with something, and awkward camera angles can often make this more difficult than it needs to be. While this new modern spin on the series is a refreshing change and gives you more control to interact and explore the world, its implementation is somewhat hit and miss, which is largely due to the game’s clumsy mechanics. One of the biggest changes fans will notice is that Syberia 3 is the first game in the series to feature full 3D graphics instead of the previous 2D point and click-esque experiences. ![]() Furthermore, Kate Walker and the Youkols must elude their government pursuers, who want to bring Kate Walker back to America and rid Syberia of the Youkols. In order to repay her saviours, she agrees to assist the tribe in their ancient tradition of escorting the snow ostriches on their ritual migration. Kicking off after the events of Syberia 2, Kate Walker nearly perishes in the frozen wildlands of Syberia and awakens in the care of the Youkols – a tribe that inhabits the Syberia region.
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